
Accessibility
I’ve been interested in accessibility long before I knew that UX was a field. When I was seven years old, my father, an electrical engineer, asked me for help hooking up the component cables to the television. Why would a tech-savvy electrical engineer need the help of a seven year old hooking up some cables to a tv? Well, he’s red-green colorblind. It was at that moment that I became aware of the ways in which the world has arbitrarily and carelessly excluded certain groups from using products that should be widely usable. I would pay attention to how video games would handle colorblind or high-contrast modes. I found that accessibility settings would help me continue to use technology when I got headaches. I became fascinated with innovations like the Xbox Adaptive Controller.
When I started working in UX in 2013, that passion found its place nicely in my career.
Championing Accessibility from Day One
When I got to Edward Jones, the UX department had been around for a little while, but it had opportunities to grow in maturity. I was a member of the Accessibility Working Group at Edward Jones before they had a full team of dedicated specialists. I had a hand in getting buy-in from the company to create a full team with over a dozen accessibility specialists.
Collaborated on the founding Accessibility Working Group at Edward Jones before a formal team existed
Advocated for accessibility as a business imperative—secured funding and executive buy-in
Helped shape internal accessibility standards and workflows
Research & Discovery
Conduct inclusive user research, including participants with disabilities
Identify potential barriers early by reviewing personas and scenarios through an accessibility lens
Run accessibility audits on legacy systems to inform redesigns
Design with Inclusion in Mind
Design using WCAG 2.2 AA as a baseline, with a mobile-first and keyboard-first mindset
Create high-contrast, scalable, and flexible UI patterns
Ensure sufficient color contrast, logical heading structures, and clear focus states
Use semantic components and accessible variants in design systems (e.g., buttons vs. links, modals with ARIA labels)
Prototyping & Documentation
Annotate Figma files with accessibility notes for developers
Use plugins (Able, Stark, Contrast) for early checks
Deliver accessibility checklists alongside specs
Developer Collaboration
Host accessibility handoff reviews and QA walkthroughs
Provide support on semantic HTML, ARIA roles, keyboard interactions, and screen reader behavior
Partner with engineers to implement accessible components in React/Angular/Vue
Validation & Testing
Conduct manual testing with screen readers (JAWS, NVDA, VoiceOver) and keyboard navigation
Use tools like Axe DevTools, Lighthouse, and WAVE for validation
Collaborate with QA and a11y specialists for audits and fixes
Advocacy & Education
Co-led accessibility workshops and office hours for design/dev teams
Created internal accessibility guides and contributed to onboarding materials
Fostered a culture of inclusion by embedding accessibility into design ops and sprint rituals